A Cowboy Bebop quote where you least expect it, "I see you are a man of culture too"
As for modularity and extensibility look no further than the UNIX/Linux operating systems. Defined by the UNIX Philosophy of only doing one thing, make each piece a filter, etc. "Small pieces loosely joined" and "rough consensus and running code"
This was great. Thanks for the deep dive - excited for future editions.
A thought - you referenced the rise of large armies enabled by standardized weapons design. I think it's worth expanding this comparison and distinguishing between 1) personnel actively engaged in a given battle and 2) mobilization (the number of people ready for battle but not yet in battle). Fast forward to GWOT - where standardization is strict and modularity a development requirement for most warfighting devices, and we see high mobilization (lots of people and vast systems on the ready) but very few engaged in actual conflict at any given time.
For me, it's worth thinking through the effect of standardization at once empowering increased participation, then, potentially, significantly decreasing the number of required participants. Thinking in terms of labor force effects specifically.
A Cowboy Bebop quote where you least expect it, "I see you are a man of culture too"
As for modularity and extensibility look no further than the UNIX/Linux operating systems. Defined by the UNIX Philosophy of only doing one thing, make each piece a filter, etc. "Small pieces loosely joined" and "rough consensus and running code"
https://en.wikipedia.org/wiki/Unix_philosophy?wprov=sfla1
Write programs that do one thing and do it well.
Write programs to work together.
Write programs to handle text streams, because that is a universal interface.
This really was the last place I'd expect to see a Cowboy Bebop quote, but it's so appreciated 🐕🚀
Thank you for this excellent piece.
This was great. Thanks for the deep dive - excited for future editions.
A thought - you referenced the rise of large armies enabled by standardized weapons design. I think it's worth expanding this comparison and distinguishing between 1) personnel actively engaged in a given battle and 2) mobilization (the number of people ready for battle but not yet in battle). Fast forward to GWOT - where standardization is strict and modularity a development requirement for most warfighting devices, and we see high mobilization (lots of people and vast systems on the ready) but very few engaged in actual conflict at any given time.
For me, it's worth thinking through the effect of standardization at once empowering increased participation, then, potentially, significantly decreasing the number of required participants. Thinking in terms of labor force effects specifically.